Getting Into the Games Industry with Gamer Camp: Nano (July 2012 Student Interviews) (by Gamer Camp)
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We’re currently playing Renga, a 100 player coop game that uses laser pointers on the IMax screen at Millennium Point, Birmingham. The game was made by Birmingham indie studio Wall Four and seems mightily impressive.
Game distribution platforms seem to be launched almost on a daily basis of late, but a new one, Goko, has taken a slightly different approach, distributing games only built with HTML 5.
The advantage of HTML 5 is that it enables gamers to play games across any smartphone, tablet or browser-based platform.
In fact, some of you (yes, you at the back) may not have realised that we here at Gamer Camp have already built an entry-level, 3 month, distance learning course all around building games in HTML 5. It’s called Gamer Camp: Canvas.
Still, this video gives a nice quick overview about what all the fuss is about, and here’s a snippet from the article in Escape Magazine:
“Goko CEO Ted Griggs is aware of HTML5’s limitations. “If you’re looking at HTML5 to do 3D WebGL-enabled games on every platform, then you’re going to be very disappointed,” he said.
That’s why Goko is focusing on card games in its initial releases; they fit the HTML5 format much more comfortably. It certainly helps that they have Rio Grande Games and Reiner Knizia on board, both of which are very well regarded card game makers.
Goko’s open beta for Dominion, played on iPad, has been mistaken for a native Apple app, Griggs claims.”