by George Everett, Faculty Web Assistant and BSc Digital Media Technology Student.
Some mysterious artwork has started to appear around the Faculty of Computing, Engineering and the Built Environment’s (CEBE) new Project Space at Millennium Point. At a glance, they can be mistaken for huge colourful decals but look again as they are in fact assortments of sticky notes cleverly arranged to create quirky Computing and Digital Technology-inspired murals. The pieces, whilst low-resolution and basic, are in fact rather intricate in design and have required careful planning and thinking from CEBE students who are making the most of the new project space which has been designed specially for team-working on CEBE projects.
by Johrah Al-Homied, BSc Film Technology and Visual Effects student.
The hype for the Visual Effects (VFX) in Guardians of the Galaxy Vol. 2 (GOG 2) started with director James Gunn claiming in an interview that Ego The Living Planet was going to be the “biggest visual effect of all time”. He said the film contains over a trillion polygons, and after watching it, I can believe that’s true. Ego contains thousands of animated elements. From the water to the leaves dropping on the floor, all these details could need thousands of individual models, depending on how detailed they are, and each model could contain millions of polygons. Continue Reading
by Dr Daniel Doolan, Senior Lecturer in Software Engineering.
Vol Libre (1980) created by Loren Carpenter is an extremely well known example of early computer animation. It used fractal terrain generation of create a fly-through of a three dimensional landscape. This would in turn lead on to the development of the Genesis Sequence in Star Trek II the Wrath of Khan (1982) (IMDB).